maya與影視創(chuàng)作運(yùn)用.docx
maya與影視創(chuàng)作運(yùn)用,maya與影視創(chuàng)作運(yùn)用摘要【摘 要】maya是目前世界上最為優(yōu)秀的三維動(dòng)畫的制作軟件之一,是相當(dāng)高尖而且復(fù)雜的三維電腦動(dòng)畫軟件,它是alias|wavefront公司在1998年才推出的三維制作軟件。被廣泛用于電影、電視、廣告、電腦游戲和電視游戲等的數(shù)位特效創(chuàng)作。曾獲奧斯卡科學(xué)技術(shù)貢獻(xiàn)獎(jiǎng)等殊榮。2005年10月4日,生...
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此文檔由會(huì)員 bshhty 發(fā)布Maya與影視創(chuàng)作運(yùn)用
摘要
【摘 要】Maya是目前世界上最為優(yōu)秀的三維動(dòng)畫的制作軟件之一,是相當(dāng)高尖而且復(fù)雜的三維電腦動(dòng)畫軟件,它是Alias|Wavefront公司在1998年才推出的三維制作軟件。被廣泛用于電影、電視、廣告、電腦游戲和電視游戲等的數(shù)位特效創(chuàng)作。曾獲奧斯卡科學(xué)技術(shù)貢獻(xiàn)獎(jiǎng)等殊榮。2005年10月4日,生產(chǎn)3D Studio Max的Autodesk(歐特克)軟件公司宣布正式收購(gòu)生產(chǎn)Maya的Alias。所以Maya現(xiàn)在是Autodesk的軟件產(chǎn)品。它的應(yīng)用領(lǐng)域主要包括四個(gè)方面;一、平面圖形可視化,它大增進(jìn)平面設(shè)計(jì)產(chǎn)品的視覺效果,強(qiáng)大功能開闊平面設(shè)計(jì)師的應(yīng)用視野,二、網(wǎng)站資源開發(fā),三、電影特技(蜘蛛俠、黑客帝國(guó)、指環(huán)王),四、游戲設(shè)計(jì)內(nèi)容:MAYA軟件在影視動(dòng)畫行業(yè)有廣泛的運(yùn)用。
【關(guān)鍵詞】Maya、Autodesk、電腦、電影特技、游戲
【Abstract】Maya is the world's most outstanding three-dimensional animation production software is one of the very high point and complex three-dimensional computer animation software, which is the Alias | Wavefront Inc. was launched in 1998, three-dimensional production software. Is widely used in film, television, advertising, computer games and television games, digital effects creation. Oscar Award-winning contributions to science and technology. October 4, 2005, the production of 3D Studio Max Autodesk (Autodesk) software company announced the formal acquisition of production Maya's Alias. So now is the Autodesk Maya software products. Its application areas include four aspects; one plane graph visualization, it is a large graphic design products to enhance the visual effect, the power of the application of open graphic designer perspective, two, website resources development, three movie stunt (Spider Man,Matrix, Lord of the Rings), 4, game design elements: MAYA animation software in the film industry have a broad application.
【Keys】Maya,Autodesk,Computer,Film Effects,Games
目 錄
摘要................................................................Ⅰ
Abstract............................................................Ⅰ
目錄................................................................Ⅱ
第一章 Maya的特點(diǎn)以及介紹...........................................1
1.1 逼真的角色動(dòng)畫...............................................2
1.2 強(qiáng)大的粒子系統(tǒng)和動(dòng)力學(xué).......................................3
1.3 Maya的高級(jí)模塊..............................................3
1.4 開創(chuàng)性的工具.................................................4
1.5 Maya的工作流程..............................................5
1.6 Maya的個(gè)性化操作............................................5
第二章 駭客帝國(guó)機(jī)器人 Maya建模 (初步)...............................7
2.1 觀察資料.....................................................7
2.2 建立粗模.....................................................8
2.3 細(xì)化粗模.....................................................8
第三章 駭客帝國(guó)機(jī)器人Maya建模 (詳細(xì))...............................9
3.1 細(xì)節(jié)柔化.....................................................9
3.2 部件制作以及材質(zhì)增添.........................................10
第四章 渲染..........................................................11
4.1 初次渲染.....................................................11
4.2 修改最終渲染效果.............................................11
第五章 學(xué)習(xí)總結(jié)......................................................12
5.1 什么是CG?..................................................12
5.2 什么是Maya?................................................12
致謝.................................................................16
參考文獻(xiàn).............................................................17
附錄.................................................................18