3d虛擬環(huán)境應(yīng)用研究.rar
3d虛擬環(huán)境應(yīng)用研究,the application research of virtual reality3.7萬(wàn)字81頁(yè)目錄abstract.3中文摘要...............................................................................4第一章...
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3d虛擬環(huán)境應(yīng)用研究
The Application Research of Virtual Reality
3.7萬(wàn)字 81頁(yè)
目錄
Abstract…………………………………………………………………….3
中文摘要………...............................................................................4
第一章 緒論..................................................................................5
1-1 研究背景.......................................................................................5
1-2 研究動(dòng)機(jī)與目的............................................................................8
1-3 各章概要.......................................................................................9
第二章 虛擬實(shí)境的應(yīng)用........................................................14
2-1 論述虛擬實(shí)境..............................................................................14
2-2 實(shí)際應(yīng)用層面..............................................................................18
2-3 專案介紹.....................................................................................21
2-3-1 虛擬實(shí)境網(wǎng)頁(yè)...........................................................................21
2-3-2 數(shù)位行銷..................................................................................24
2-3-3 數(shù)位遊戲..................................................................................30
2-3-4 技術(shù)上的改變...........................................................................35
第三章 實(shí)做方法與步驟........................................................38
3-1 開發(fā)設(shè)計(jì)軟體..............................................................................38
3-2 虛擬實(shí)境網(wǎng)頁(yè)..............................................................................39
3-3 數(shù)位行銷.....................................................................................48
3-4 數(shù)位遊戲.....................................................................................53
第四章 系統(tǒng)實(shí)作......................................................................59
4-1 虛擬西洋棋教學(xué)..........................................................................59
4-2 概論西洋棋.................................................................................59
4-3 專案介紹.....................................................................................69
第五章 結(jié)論與建議..................................................................74
參考文獻(xiàn).......................................................................................76
圖目錄............................................................................................77
表目錄............................................................................................81
Abstract
Along with the processing of internet and the information, the interfaces of computers are presented by the 2D model. This 2D interface can't reach now the vision requested, because the desire of the modern people is higher and higher. In order to meet their need, the VR technology stretches a 3D interface by combining different development software. The integration of technique produces the creative vision to meet those useful applications.
The development and usage of the virtual reality are in the digital learning, aircraft simulation, digital sell, digital guide etc. The VR also became interpersonal exclusion to eliminate the gap of the problem and the interaction of the space.
This research is mainly to learn how to develop a virtual web page, digital marketing, and digital game of virtual reality applied. Software, 3DS MAXTM and the Virtools DevTM, are used for developing. A design checkmate 3D animation learning game was developed for this project, join with virtual solid models. The whole game is designed by using the 3D animation with have no the writing interface to improve user learning will.
中文摘要
隨著網(wǎng)際網(wǎng)路及資訊的發(fā)達(dá),過去都以2D的視覺效果介面以及平面式的呈現(xiàn),但都以無(wú)法達(dá)到現(xiàn)在所要求的視覺享受,因?yàn)楝F(xiàn)代人的慾望越來越高,為了要符合他們的需求,而衍伸了3D虛擬實(shí)境的介面。虛擬實(shí)境藉由結(jié)合不同的開發(fā)軟體,技術(shù)的整合產(chǎn)生創(chuàng)新的視覺感受與實(shí)際有用的應(yīng)用。
虛擬實(shí)境的層面發(fā)展與使用,主要應(yīng)用在教育訓(xùn)練、航空器、數(shù)位行銷、數(shù)位導(dǎo)覽、數(shù)位學(xué)習(xí)等層面,成為了人與人之間排除距離空間上的問題而互動(dòng)的媒介。
本研究主要學(xué)習(xí)製作虛擬網(wǎng)頁(yè)、數(shù)位行銷、數(shù)位遊戲的虛擬實(shí)境應(yīng)用,進(jìn)而學(xué)習(xí)3DS MAX與Virtools Dev兩套3D開發(fā)設(shè)計(jì)軟體。最後製作西洋棋3D動(dòng)畫學(xué)習(xí)系統(tǒng),加入虛擬實(shí)境的效果,整個(gè)遊戲?qū)W習(xí)的目是以3D動(dòng)畫與無(wú)文字介面引導(dǎo)使用者學(xué)習(xí)意願(yuàn)。
The Application Research of Virtual Reality
3.7萬(wàn)字 81頁(yè)
目錄
Abstract…………………………………………………………………….3
中文摘要………...............................................................................4
第一章 緒論..................................................................................5
1-1 研究背景.......................................................................................5
1-2 研究動(dòng)機(jī)與目的............................................................................8
1-3 各章概要.......................................................................................9
第二章 虛擬實(shí)境的應(yīng)用........................................................14
2-1 論述虛擬實(shí)境..............................................................................14
2-2 實(shí)際應(yīng)用層面..............................................................................18
2-3 專案介紹.....................................................................................21
2-3-1 虛擬實(shí)境網(wǎng)頁(yè)...........................................................................21
2-3-2 數(shù)位行銷..................................................................................24
2-3-3 數(shù)位遊戲..................................................................................30
2-3-4 技術(shù)上的改變...........................................................................35
第三章 實(shí)做方法與步驟........................................................38
3-1 開發(fā)設(shè)計(jì)軟體..............................................................................38
3-2 虛擬實(shí)境網(wǎng)頁(yè)..............................................................................39
3-3 數(shù)位行銷.....................................................................................48
3-4 數(shù)位遊戲.....................................................................................53
第四章 系統(tǒng)實(shí)作......................................................................59
4-1 虛擬西洋棋教學(xué)..........................................................................59
4-2 概論西洋棋.................................................................................59
4-3 專案介紹.....................................................................................69
第五章 結(jié)論與建議..................................................................74
參考文獻(xiàn).......................................................................................76
圖目錄............................................................................................77
表目錄............................................................................................81
Abstract
Along with the processing of internet and the information, the interfaces of computers are presented by the 2D model. This 2D interface can't reach now the vision requested, because the desire of the modern people is higher and higher. In order to meet their need, the VR technology stretches a 3D interface by combining different development software. The integration of technique produces the creative vision to meet those useful applications.
The development and usage of the virtual reality are in the digital learning, aircraft simulation, digital sell, digital guide etc. The VR also became interpersonal exclusion to eliminate the gap of the problem and the interaction of the space.
This research is mainly to learn how to develop a virtual web page, digital marketing, and digital game of virtual reality applied. Software, 3DS MAXTM and the Virtools DevTM, are used for developing. A design checkmate 3D animation learning game was developed for this project, join with virtual solid models. The whole game is designed by using the 3D animation with have no the writing interface to improve user learning will.
中文摘要
隨著網(wǎng)際網(wǎng)路及資訊的發(fā)達(dá),過去都以2D的視覺效果介面以及平面式的呈現(xiàn),但都以無(wú)法達(dá)到現(xiàn)在所要求的視覺享受,因?yàn)楝F(xiàn)代人的慾望越來越高,為了要符合他們的需求,而衍伸了3D虛擬實(shí)境的介面。虛擬實(shí)境藉由結(jié)合不同的開發(fā)軟體,技術(shù)的整合產(chǎn)生創(chuàng)新的視覺感受與實(shí)際有用的應(yīng)用。
虛擬實(shí)境的層面發(fā)展與使用,主要應(yīng)用在教育訓(xùn)練、航空器、數(shù)位行銷、數(shù)位導(dǎo)覽、數(shù)位學(xué)習(xí)等層面,成為了人與人之間排除距離空間上的問題而互動(dòng)的媒介。
本研究主要學(xué)習(xí)製作虛擬網(wǎng)頁(yè)、數(shù)位行銷、數(shù)位遊戲的虛擬實(shí)境應(yīng)用,進(jìn)而學(xué)習(xí)3DS MAX與Virtools Dev兩套3D開發(fā)設(shè)計(jì)軟體。最後製作西洋棋3D動(dòng)畫學(xué)習(xí)系統(tǒng),加入虛擬實(shí)境的效果,整個(gè)遊戲?qū)W習(xí)的目是以3D動(dòng)畫與無(wú)文字介面引導(dǎo)使用者學(xué)習(xí)意願(yuàn)。
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